Talk

Using HTTP/3 and UDP Protocols to Develop Client-side and Server-side Online Games

  • In Russian
Presentation pdf

We will discuss which network transfer protocols are better suited for online games and any dynamic applications in the context of browsers. What are the limitations and nuances of browsers versus native platforms and why. I will explain the difference between TCP and UDP protocols and show a demo and benchmark of an online game with both protocols.

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Invited experts

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