![Ivan Popelyshev](https://squidex.jugru.team/api/assets/srm/7Ffm0AtYTjGZd8VLrjJjBM/102718-2116061904-ivan-popelyshev-kak-risovat-eti-chrtovy-linii-v-webgl.jpg?cache=3600&width=322&height=322&mode=CropUpsize)
Ivan Popelyshev
Company: White Frame
I help people with Canvas 2D/WebGL projects, sometimes invent new things in web graphics.
Have been working with HTML5 games since 2012 (gameofbombs.com), have been a member of the core PixiJS team since 2015. When I studied at Moscow State University Faculty of Mechanics and Mathematics, I participated in many algorithm competitions, including ICPC Finals.
Currently, I'm rockin' out on a project to write a clone of the game Minecraft on HTML5.
Previous talks
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Using HTTP/3 and UDP Protocols to Develop Client-side and Server-side Online Games
Andrey Sokolov
Company: Bettor IO
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Unobvious Features of SVG in a Modern Frontend
Constantine Ostrov
Company: Phoenix Creative Group
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Humane introduction to WebGL and hardcore about line rendering
Ivan Popelyshev
Company: Crazy Panda
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Workshop: Building a small engine for 2D games in JS using well-known small libraries
Ivan Popelyshev
Company: Crazy Panda
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Workshop: Building a small engine for 2D games in JS using well-known small libraries (part 2)
Ivan Popelyshev
Company: Crazy Panda
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