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Talk type: Talk
How to Make Cocos Creator a Tough Nut to Crack: Building a TS Architecture around the Game
Cocos Creator is a game engine, the Chinese analogue and competitor of Unity3D, which uses TypeScript as its programming language. Unfortunately, the documentation for Cocos Creator available in public sources is extremely scarce, and the engine itself does not provide or recommend any architectural solutions.
In this talk we will talk about what is good about Cocos and why the team chose it. The speaker will talk about what infrastructure is lacking for creating full-fledged games, and share his own experience in solving the main problems.