Workshop

Workshop: Building a small engine for 2D games in JS using well-known small libraries (part 2)

  • In Russian

If you need to write a game, all you need to do is take a framework with a huge API, go through the tutorials, and build a prototype quickly enough. At the same time, for some people, a feeling of fear is combined with a reluctance to read huge APIs and a desire to write their own mega-algorithm just-now-here.

At the same time, tutorials explaining how to do everything from scratch draw a square and often do not show how to "draw the rest of the owl."

During the workshop, CodeSandbox, PixiJS, p2, Tiled, and small snippets for integration will be used. The focus will be on architecture, which is how to tie it all together and prepare it for month-long game development.

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